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const { app, BrowserWindow } = require("electron");
const path = require("path");
const isDev = require("electron-is-dev");
const { exec } = require("child_process");
try {
require("electron-reloader")(module);
} catch (_) {}
// exec(
// "bash " + path.join(__dirname, "resources/checkConda.sh") + " " + __dirname,
// (error, stdout, stderr) => {
// if (error) {
// console.log(`error: ${error.message}`);
// return;
// }
// if (stderr) {
// console.log(`stderr: ${stderr}`);
// return;
// }
// console.log(`stdout: ${stdout}`);
// }
// );
// const mongod = () => {
// require(path.join(__dirname, "backend/spawnMongod"));
// };
// mongod();
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const server = () => {
require(path.join(__dirname, "backend/server.js"));
};
setTimeout(server, 2000);
// Handle creating/removing shortcuts on Windows when installing/uninstalling.
if (require("electron-squirrel-startup")) {
// eslint-disable-line global-require
app.quit();
}
const createWindow = () => {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 1080,
height: 720,
webPreferences: {
preload: MAIN_WINDOW_PRELOAD_WEBPACK_ENTRY,
},
});
// and load the index.html of the app.
mainWindow.loadURL(MAIN_WINDOW_WEBPACK_ENTRY);
// Open the DevTools.
if (isDev) {
mainWindow.webContents.openDevTools();
}
};
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on("ready", createWindow);
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on("window-all-closed", () => {
if (process.platform !== "darwin") {
app.quit();
}
});
app.on("activate", () => {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (BrowserWindow.getAllWindows().length === 0) {
createWindow();
}
});
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and import them here.