Commit ec11c201 authored by Gauthier Quesnel's avatar Gauthier Quesnel
Browse files

gui: fix unix program imnodes header

parent 24332ae3
Pipeline #34687 passed with stage
in 1 minute and 17 seconds
...@@ -3,12 +3,11 @@ ...@@ -3,12 +3,11 @@
// http://www.boost.org/LICENSE_1_0.txt) // http://www.boost.org/LICENSE_1_0.txt)
#include "application.hpp" #include "application.hpp"
#include "imnodes.hpp" #include "imnodes.h"
#include "imgui.h" #include "imgui.h"
#include "imgui_impl_glfw.h" #include "imgui_impl_glfw.h"
#include "imgui_impl_opengl3.h" #include "imgui_impl_opengl3.h"
#include "imnodes.hpp"
#include <cstdio> #include <cstdio>
#include <cstring> #include <cstring>
...@@ -118,11 +117,11 @@ main([[maybe_unused]] int argc, [[maybe_unused]] char* argv[]) ...@@ -118,11 +117,11 @@ main([[maybe_unused]] int argc, [[maybe_unused]] char* argv[])
// Setup Platform/Renderer bindings // Setup Platform/Renderer bindings
ImGui_ImplGlfw_InitForOpenGL(window, true); ImGui_ImplGlfw_InitForOpenGL(window, true);
ImGui_ImplOpenGL3_Init(glsl_version); ImGui_ImplOpenGL3_Init(glsl_version);
imnodes::CreateContext(); ImNodes::CreateContext();
irt::application app; irt::application app;
if (!app.init()) { if (!app.init()) {
imnodes::DestroyContext(); ImNodes::DestroyContext();
ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown(); ImGui_ImplGlfw_Shutdown();
...@@ -202,7 +201,7 @@ main([[maybe_unused]] int argc, [[maybe_unused]] char* argv[]) ...@@ -202,7 +201,7 @@ main([[maybe_unused]] int argc, [[maybe_unused]] char* argv[])
// Cleanup // Cleanup
app.shutdown(); app.shutdown();
imnodes::DestroyContext(); ImNodes::DestroyContext();
ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown(); ImGui_ImplGlfw_Shutdown();
......
...@@ -10,7 +10,7 @@ ...@@ -10,7 +10,7 @@
// replicated in your app or by adding it to your imconfig.h file. // replicated in your app or by adding it to your imconfig.h file.
#include "application.hpp" #include "application.hpp"
#include "ImNodes.h" #include "imnodes.h"
#include "imgui.h" #include "imgui.h"
#include "imgui_impl_dx12.h" #include "imgui_impl_dx12.h"
......
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