Commit bb57b044 authored by Gauthier Quesnel's avatar Gauthier Quesnel
Browse files

gui: rename main window title

parent 8d8d7e93
......@@ -80,7 +80,7 @@ main([[maybe_unused]] int argc, [[maybe_unused]] char* argv[])
// Create window with graphics context
GLFWwindow* window = glfwCreateWindow(
1280, 720, "Dear ImGui GLFW+OpenGL3 example", NULL, NULL);
1280, 720, "irritator", NULL, NULL);
if (window == NULL)
return 1;
glfwMakeContextCurrent(window);
......
......@@ -62,9 +62,9 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
int main(int, char**)
{
// Create application window
WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL };
WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("Irritator"), NULL };
::RegisterClassEx(&wc);
HWND hwnd = ::CreateWindow(wc.lpszClassName, _T("Dear ImGui DirectX12 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
HWND hwnd = ::CreateWindow(wc.lpszClassName, _T("Irritator"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
// Initialize Direct3D
if (!CreateDeviceD3D(hwnd))
......
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